﻿namespace Engine.Shape
{
    public struct Vector4Int
    {
        #region Public Constructors

        public Vector4Int(int x, int y, int z, int w)
            : this()
        {
            this.X = x;
            this.Y = y;
            this.Z = z;
            this.W = w;
        }

        #endregion Public Constructors

        #region Public Properties

        public int W { get; set; }
        public int X { get; set; }
        public int Y { get; set; }
        public int Z { get; set; }

        #endregion Public Properties
    }
}